![]() If it is very short (such as 1 meter), only a rotunda without a column appears on the wall of the terminal. However, the visual representation depends on its length. The first segment (Rotunda) may be as long as required. The parts of a jetway in detail Segment 1 – Rotunda The second segment represents the main body – a telescopic tunnel. X-Plane can’t guess which segment is a telescopic tunnel and which is an extension or a cabin, for example.Ī typical jetway is always made of three parts. The first segment, rotunda, represents the connection between the terminal building and pivot point of the jetway bridge. (Note: Ctrl+Shift+R may be used to reverse the chain-order.) The artist must always set the vertex (wall type) manually. Order of placement is important – always start at the terminal wall. In a typical use case, the artist would place a chain with three segments (four nodes). Currently, four jetway-types are available:ġ – Pick the jetway facade and place the chain of nodesģ – Select the desired vertex (wall-type) for each segment Jetway objects can be found in the WED library hierarchy at “ lib/airport/Ramp_Equipment/Jetways“. By design, jetways are always horizontal. The jetway system can handle an unlimited number of extension bridges in a single chain, and telescopic bridges in a range of 11 to 40 meters. Moreover, it is very easy to use, and you can build a custom jetway literally with just a few steps. This approach allows the artist to customize jetway shape and position for almost any real world situation. Technically this is a facade, and therefore in WED appears as an unclosed chain of segments. X-Plane 11.20 introduces a new object-type for the construction of jetways. ![]()
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